Experienced players should watch the timer all the time - dying to a 1 second spawn practically means losing your position (and a life, if the server has the rarely used Limited Lives feature enabled) and resetting your health and ammo, while a 30 second spawn can be deadly if there are only a few players. With default settings, one can see the spawn timer in the right side of the screen. In the default maps - assuming that the server settings are not changing it - Allies spawn every 20 seconds and the Axis every 30 seconds, the only exception being Rail Gun where both have a 20 second spawn. In all but the Last Man Standing Mode, dead players respawn all at the same time, every X seconds. Depending on game mode the action will continue on another map (Campaign Mode) or the same map (Objective Mode, Stopwatch Mode, Last Man Standing). These minor objectives assist the team completing them. Some objectives may be optional, and some objectives can be carried out by either team. The defense needs to keep the offense from completing objectives until time runs out. On each map, the offense needs to complete a certain set of objectives within a limited amount of time. There are six officially released maps that are partially based on real locations or events (North African Campaign: Gold Rush, Siwa Oasis, and Atlantic Seawall Battery Europe Campaign: Rail Gun, Würzburg Radar, and Fuel Dump), as well as hundreds of custom maps made by the Internet community. Siwa Oasis in Egypt, site of historical World War II fighting, inspired the map of the same name. While the attempts made by OpenWolf and ET:Xreal concentrate on innovating the renderer, the most active community project ET: Legacy focuses on fixing issues by backporting improvements from ioquake3 while staying binary compatible to the original game client, server and it's mods. As of the first day of the 2010 QuakeCon, 12 August the entire source code was released under the GNU General Public License v3. The game uses a modified Return to Castle Wolfenstein engine, itself being a heavily modified Quake III: Team Arena engine (id Tech 3, which has been open-source since 2005). In January 2004, the source code for the game logic (not the game engine) was released to the benefit of its modding community. However, due to problems with the single-player aspect, the multiplayer portion was released on as a freeware standalone game. It was originally planned to be released as a commercial expansion pack to the popular FPS Return to Castle Wolfenstein (also referred to as RTCW) and later as a standalone game. Wolfenstein: Enemy Territory (also referred to as simply Enemy Territory, ET, or W:ET) is a free and open source multiplayer first-person shooter video game set during World War II. Quake III: Team Arena ( heavily modified) Kevin Cloud ( executive producer, id Software)
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